2017-07-18 15:35:01 -04:00

63 lines
1.1 KiB
C++

#include "Sprinkler.h"
CSprinkler::CSprinkler(CSprinklerGui *GUI)
{
mNetworkInterface = new CSprinklerMasterCtrlInterface(this);
mGui = GUI;
CSprinklerDevice *Sprinkler = new CSprinklerDevice();
mSprinklers.append(Sprinkler);
}
CSprinkler::~CSprinkler()
{
for(int i = 0; i < mSprinklers.size(); i++)
{
delete mSprinklers[i];
}
mSprinklers.clear();
}
CSprinklerDevice* CSprinkler::FindSprinkler(int DeviceAddress)
{
for(int i = 0; i < mSprinklers.size(); i++)
{
if(mSprinklers.at(i)->mDeviceAddress == DeviceAddress)
{
return mSprinklers[i];
}
}
return 0;
}
int CSprinkler::SetSprinklerState(int DeviceAddress, unsigned char State)
{
CSprinklerDevice *Dev = FindSprinkler(DeviceAddress);
if(Dev != 0)
{
Dev->SetSprinklerState((SprinklerState)State);
}
else
{
return 0;
}
return 1;
}
int CSprinkler::SetSprinklerFlow(int DeviceAddress, unsigned short Flow)
{
CSprinklerDevice *Dev = FindSprinkler(DeviceAddress);
if(Dev != 0)
{
Dev->SetFlow(Flow);
}
else
{
return 0;
}
return 1;
}