#include "SprinklerDevice.h" CSprinklerDevice::CSprinklerDevice() { mDeviceLocation = "Backyard"; mDeviceAddress = 1; mSprinklerState = SPRINKLER_UNKNOWN_STATE; mFlowMeter = 0; } int CSprinklerDevice::SetSprinklerState(SprinklerState State) { mSprinklerState = State; return 1; } SprinklerState CSprinklerDevice::GetSprinklerState() { return mSprinklerState; } int CSprinklerDevice::SetFlow(unsigned short flow) { mFlowMeter = flow; return 1; } unsigned short CSprinklerDevice::GetFlow() { return mFlowMeter; }