#include "Sprinkler.h" CSprinkler::CSprinkler(CSprinklerGui *GUI) { mNetworkInterface = new CSprinklerMasterCtrlInterface(this); mGui = GUI; CSprinklerDevice *Sprinkler = new CSprinklerDevice(); mSprinklers.append(Sprinkler); } CSprinkler::~CSprinkler() { for(int i = 0; i < mSprinklers.size(); i++) { delete mSprinklers[i]; } mSprinklers.clear(); } CSprinklerDevice* CSprinkler::FindSprinkler(int DeviceAddress) { for(int i = 0; i < mSprinklers.size(); i++) { if(mSprinklers.at(i)->mDeviceAddress == DeviceAddress) { return mSprinklers[i]; } } return 0; } int CSprinkler::SetSprinklerState(int DeviceAddress, unsigned char State) { CSprinklerDevice *Dev = FindSprinkler(DeviceAddress); if(Dev != 0) { Dev->SetSprinklerState((SprinklerState)State); } else { return 0; } return 1; } int CSprinkler::SetSprinklerFlow(int DeviceAddress, unsigned short Flow) { CSprinklerDevice *Dev = FindSprinkler(DeviceAddress); if(Dev != 0) { Dev->SetFlow(Flow); } else { return 0; } return 1; }